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Loop over intersected bitmaps.
compute_ranges_in_block loops over the import list and then checks the same bit in exports. It is nmore efficent to loop over the intersection of the 2 bitmaps. PR tree-optimization/106514 * gimple-range-path.cc (path_range_query::compute_ranges_in_block): Use EXECUTE_IF_AND_IN_BITMAP to loop over 2 bitmaps.
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